Chasing Ghosts: When a bug isn't a bug
In this article I’ll share some stories of when myself or other testers have spent a lot of time chasing ghosts, often with no productive outcome at all.
No legitimate bug. It was pure wasted time. Through being aware of these examples you can be better equipped to identify when this is happening in your own teams and take action sooner to prevent frustration and wasted time.
Poor performers: Hiding the sins of bad test planning
Many test planning sins can be easily hidden by over-allocating or misusing tester resources. In this article I’ll highlight the problem that it’s easy to hide ineffective test planning and what you can do to identify it.
Being a technical tester doesn't mean you have to write code
In this article, I'll list the benefits of improving the technicality of a game project QA team and how doing so helps bridge the gap between dev and test by ‘meeting your developer half way’.
One trend has become apparent, QA analysts who are more technically competent in the game area they are testing, are able to support, understand and communicate more effectively with feature authors.