Poor performers: Hiding the sins of bad test planning
Many test planning sins can be easily hidden by over-allocating or misusing tester resources. In this article I’ll highlight the problem that it’s easy to hide ineffective test planning and what you can do to identify it.
Real QA contributions to quality at source
Quality at source has been a buzz phrase since I've been in the industry. Articles, talks, job postings and social media comments are awash with vague recommendations that project efficiency is tied to achieving better ‘quality at source’. In this article I'll give a definition of this term and provide examples of where I've been able to contribute to quality at source
Being a technical tester doesn't mean you have to write code
In this article, I'll list the benefits of improving the technicality of a game project QA team and how doing so helps bridge the gap between dev and test by ‘meeting your developer half way’.
One trend has become apparent, QA analysts who are more technically competent in the game area they are testing, are able to support, understand and communicate more effectively with feature authors.